
If all of the files are in the right place, then none of the file names will be in red. Now, inside the Project folder of the BE plugin download, open the file "BaseElements.xcodeproj" in XCode. Copy the "amework" folder that results to the Libraries folder you create above. Go to the Libraries folder of the files you get, and unzip the file called "FMWrapperMac.zip".
#Baseelements plugin wiki download
Then download the FileMaker plugin wrappers from. Then copy the folder called "boost" from the "boost_1_44_0" folder into the "Source" directory. Copy the "libboost_system.a" and "libboost_filesystem.a" files from "boost_1_44_0/stage/lib" and paste them into the new Libraries folder. You also need to create another folder there called "Libraries". Inside the main folder are three other folders called "Project", "Resources" and "Source".
#Baseelements plugin wiki code
Just put that folder aside for now.ĭownload the BE plugin code from here : and uncompress the download file. The two files you need are called "libboost_system.a" and "libboost_filesystem.a". When its all complete, open the following folder : boost_1_44_0/stage/lib/ You will probably get a bunch of warnings, but if it's all succeeded you should have some lines at the end like. The first command will be quite quick, but the second will take a while. It will then put in the path to that folder. Type "cd " ( with the space ) and drag the "boost_1_44_0" folder onto the terminal window. Now open the Terminal app in the Utilities folder. When you uncompress this you end up with a folder named "boost_1_44_0".

Second download the latest copy of the boost library from this page :Īs of this writing, it was 1.44.0 so I clicked on that item and chose to download the smallest one, which was the tar.bz2 file, which uncompresses just fine on the mac. We have a PPC version of this plugin because it was requested by some users, so we will retain it at this point, but for how long, I'm not sure. Which also means it's likely in the future that FileMaker will be a x86 only version too, and so the PPC support is probably on it's way out. You can get these from apple's developer site.īe aware the XCode 4 won't build the PPC version of the plugin, so if you need this functionality you need to stay with XCode 3.x for now. So this means XCode and all of the command line tools as well. First, you're going to need apple's developer tools installed.
